As always, it sounds easy. Put some water in some tubes, take some cuttings. The flora is beautiful; lush greens and vibrant hues of oranges and purple. The air sings with untouched purity, and the further you go, the larger the trees loom and the more stunning the flowerings. There is a saying about beauty, though. i. If you encounter the Cara Blossom, you will be lured to smell it’s orange-scented petals. Inhaling deep will make you very tired, though. Tired enough to take a quick seat on the foliage, close your eyes and think to rest a minute. Hours will pass, and when you awaken, the Blossom’s roots will have started to take hold of you. The only way out is to have someone cut you out. ii. If you encounter the Balee Shrubs, the fruits will look tempting. The pinker, the riper they are, while the darker the more sour smelling. If you opt to take a bite, you will find yourself going on what the good doctor might describe as a trip. Hallucinations, nausea, the incredible urge to strip naked and go skinny dipping. The only way to come down, unfortunately, is to eat it’s foul-smelling unripened siblings. And they do taste as bad as they smell. iii. If you’re sensible and stick to the tasks at hand, eventually you will find signs of life. Animals of varying evolutions, some cat-like with shining coats, and some entirely dinosaur in their size and appearance. Most seem to prefer the plant life, but if you step too close, they might become just as curious about you too. *As a note, larger animals will tend towards herbivores, while the smaller will be out for blood. The Fleet strictly forbids the killing, so set those phasers to stun. The Captain will not allow you to take any as a pet, but what he doesn’t know (probably) won’t hurt him.
iv. This includes minerals, metals, and odd energy signatures. Those who delve deeper into the mountain terrains will find evidence of dormant volcano’s emitting strong radiation signatures. If you stay too long, you will be placed in quarantine upon arrival back on board. You will experience a strange persisting sickness after the fact. Nausea will come and go, but your skin will begin to develop an uncanny orange hue which will not wash off; even when the sickness passes, the hue will persist for weeks. v. Close to the volcano’s, there are caves and old mining shafts which indicate sentient life lives or lived here, once upon a time. The mines are filled with raw gems, which you will be asked to mine where possible. Going too deep, however, will land you and your team in the unfortunate position of a cave in. Don’t worry, though. They’ll get you out of there eventually.
vi. You will turn up empty handed, but eventually you will find structures that resemble shelters. Some made from wood, and others made from what looks like rocks. Inside is a sorrier sight: evidence of those who left their homes behind. Clothes, rotted food, and personal effects left in haste. You will be asked to collect suitable items for preservation and investigation. Journals, art, toys -- it is unpleasant, but necessary.
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i've been told i should, i quote, see a therapist about that trauma